More interactive film than traditional full motion video game, Jack Attridge’s Erica offers game developers insights from the realm of cinema. Attridge believes FMV games represent a UA opportunity if marketed more to new players than seasoned gamers. Balancing Art...
Electronic Arts’ mobile digital net revenue decreased by $51M during Q3 2019. The company attributes losses in mobile bookings to aging titles. EA’s 2019 digital net revenue was -$3M YoY. The majority of the firm’s mobile revenue loss in 2019 came from live services,...
Epic Games’ Senior Designer Jim Brown deconstructs the psychology of level design and explains how to give players autonomy by taking it away. Influences of Choice Paradox of Choice: Choice is essential to player autonomy, but too much can break a player’s flow state...
The San Francisco-based developer looks to follow up its successful Episode with a new mature-themed, episodic storytelling game Ivy: Stories We Play. Ivy: Stories We Play was launched on iOS in Australia and New Zealand. The game features “mature” multipath...
GameRefinery cofounder Joel Julkunen and Square Enix Mobile Product Lead Albert Martinez reflect on the most notable trends of 2019 and discuss what they anticipate for 2020. Trends of 2019 Battle Passes Battle passes have permeated multiple genres due to ease of...