Events

Economy Roundtable on Survivor.io vs. Archero 2 Systems

About the Event

[PAST EVENT] This event has already ended, but subscribing members can find the recording on our Impact Portal soon.

Join us for an engaging roundtable as we dive into how Archero 2 builds on the successful systems of Survivor.io.

Previously, we covered Survivor.io’s early-game economy here, and discussed how the game’s economy allows players to progress despite frequent losses here.

Key takeaways from Survivor.io’s economy:

  • Primary battles are long and difficult, requiring multiple attempts.

  • Character and equipment upgrades are the biggest sinks.

  • Bonuses are the biggest faucet.

  • Primary battles are gated with energy.

  • Players can also exchange energy for materials used to buy upgrades.

  • Shorter battles that don’t cost energy provide an additional path for earning upgrades.

Now, we’re shifting focus to Archero 2, examining how it updates the Habby template from Survivor.io

Don’t miss this chance to gain valuable insights and actionable strategies you can apply to your own game design and economy models.

Register Now

 Date: February 20th, 2025

⏰ Time: 10:00 – 11:00 AM PST

ABOUT THE PRESENTER

Phillip Black
Game Economist
Game Economist Consulting & The Experimentation Group

Speaker biography

Phillip Black is an expert game economist with extensive experience in designing and analyzing in-game economies to optimize player engagement and monetization. Currently, he operates as a Game Economist with The Experimentation Group and Game Economist Consulting, where he offers consulting services focused on player behavior, game economies, and analytics-driven growth.

Mirek Pikhart
Senior Economy Designer & Product Manager
Homa

Mirek Pikhart is a product manager with strong data analytics background and 6+ years of experience in gaming industry.
Specializing in live operations, game economy design, iterating fast and delivering tangible results.

Ahmetcan Demirel
Product & Game Design Consultant
Deconstructor of Fun

Ahmetcan Demirel is a product and game design consultant with deep expertise in game design, product strategy, and live operations. With experience spanning casual, hypercasual, and midcore markets, he has worked with industry leaders such as Meta, Deconstructor of Fun, Big Blue Bubble, and WildCard Games.