January 2022 Casual Report

January 2022 Casual Report

Club events with multiple paths Download the January Casual Report In case you missed it, all subscribers now have access to our 2021 Recap Report, which analyzes the year’s most important trends and the opportunities they present for 2022. Harry Potter: Puzzles &...
November 2021 Core Report

November 2021 Core Report

Redesigning solo events as club events Download the November Core Report A new club competition from Empires & Puzzles, Clash of Knights, produced a +26% 5Do5D revenue increase by repurposing the highly successful Knights of Avalon solo competition (+162% revenue...
October 2021 Core Report

October 2021 Core Report

Kingdom vs. Kingdom Competitions Download the full October Core Report Expansion features are consistent, moderate revenue drivers with a relatively low standard deviation of ±23% and an average revenue impact of +3.6% MoM. To better understand how expansion features...
Puzzle Report: July 2020

Puzzle Report: July 2020

Executive Summary Mechanic Guide: Clubs In this report, we analyze five core elements of clubs: User Interfaces, Competitions, Collaborations, Participation, and Gifting. Each section includes research insights and examples of unique mechanics from our Feature...
Casino Report: May 2019

Casino Report: May 2019

Revenue Drivers Following the release of SlotoClans in Slotomania,revenue was down -14% WoW. Revenue increased +32% WoW after sales and events integrated with SlotoClanswent live. Revenue continued to be elevated +20% 2Wo2W. New Innovations In Bingo...

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