More interactive film than traditional full motion video game, Jack Attridge’s Erica offers game developers insights from the realm of cinema.

  • Attridge believes FMV games represent a UA opportunity if marketed more to new players than seasoned gamers.

Balancing Art Forms

  • Basic interactive features of FMV and narrative games interrupt the language of cinema.
    • To maintain the fourth wall, Flavourworks settled on a Heavy Rain-style representation of Erica’s thoughts.
  • Attridge found that the excess of dialogue in traditional narrative games disrupts engagement.
    • The team at Flavourworks side-stepped this by making Erica only speak when prompted by the player.
  • By setting Erica’s script to a persistent clock, players’ choices reveal context and shift their relationship to the plot.


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