Puzzle Product: March 2018

Puzzle Product: March 2018

Review how Angry Birds 2 uses new Collection Sets to drive revenue … with a deeply integrated Hat feature that is tied to purchases, retention bonus, and competition

See our deep analysis of Subscriptions … not only for a potential step-function (but higher beta) revenue feature, but also for app Install protection

To drive retention for harder-core players, check out Seekers Notes adaptation of a proven mechanic from Idle Games called Prestiging

Puzzle Report: February 2018

Puzzle Report: February 2018

Build event-specific currencies to keep the economy healthy … while monetizing the event

Release extremely hard levels with unlimited lives to excite players in a relatively inexpensive event

Piggy Banks are becoming a must-have feature in Puzzle

Puzzle Report – January 2018

If gameplay is the heart of a game, then the economy is the blood. It drives D1, D7, and D30 metrics, and is fundamental to overall retention and monetization

To help improve your economy, we are excited to provide you with a Puzzle Economy Analysis spreadsheet. It is now downloadable online for subscribers in the Liquid and Grit Toolkit

Puzzle Economy Analysis

Puzzle Economy Analysis

New User Balance The New User Balance is the amount of value a player receives upon installing the app The value includes all lives, currencies, and boosts a player either has upon install or receives after completing the tutorial [envira-gallery slug=”new-user-balance”] The New User Balance should be heavily influenced by the overall strategy of the […]

Puzzle Report – December 2017

The best games will be almost entirely personalized. For good reason—personalization is a powerful and low-risk way to improve retention in more established games

We love to highlight features that require little-to-no development, because they typically have high ROI (driven by low costs) and can make an impact without using your development team

Puzzle Report – November 2017

Puzzle Report – November 2017

Add a few non-traditional retention features to your roadmap. Cradle of Empires continued to experiment with Drag & Drop and Augmented Reality to drive retention and installs

Utilize non-dev teams to form valuable partnerships. King, in a partnership with Snap, released a Bubble Witch Saga 3 lens within Snapchat

What would you like to learn about?