My definition of the metaverse: 

 – The metaverse will be a perpetually accessible, live, and synchronized 3D virtual space open to an unlimited number of fully autonomous users. 

– VR will be the only method of access to the metaverse, via privately-owned hardware or purchasing time at commercial VR facilities.

– A dominant metaverse will emerge, with several competing secondary metaverses. 

– The major versions of the metaverse will be architected by big tech companies.

– There’s little likelihood of interoperability between metaverses.

– The metaverse(s) will be populated by a vast number of public, commercial, and private environments and experiences, which will be created and operated by an equally diverse and expansive range of contributors and creators. 

– Each user will have a single, unique identifier for each metaverse.

– There will be a limited supply of certain resources, particularly area mass (similar to limited real estate in the physical world). The real estate frenzy has already begun—see Republic Realm’s recent $4.3M purchase of “land” in The Sandbox. As their user bases grow, metaverses will release expansions (new digital land).  

– As within the physical world, everything in each metaverse will be unique (via blockchain)—and creators will design and sell a variety of digital goods beyond what we see today. Some of these digital goods will have real-world counterparts, and vice versa.

– Each metaverse will operate as a fully functioning economy in which users will be able to make payments; exchange and convert currencies; create and sell digital goods and experiences; and invest in users, companies, and projects.

Do you agree? Disagree? Think I missed something in my definition? For comparison, you can find Matthew Ball’s metaverse definition here:

What would you like to learn about?