Trigger events when players run out of coins. Explore simple buildables. Unlock a sale’s cost and discount with a gambling mechanic. Showcase machine lobby cards based on novelty, previous play, and likelihood to enjoy

  • Trigger a larger level up bonus and countdown timer when players run out of chips: In House of Fun, a Special Challenge appears when players who are close to leveling run out of coins. A dialogue appears challenging players to level up before time runs out for an increased level bonus (image 1).
  • Use buildable mechanics to drive retention: In Slotomania, a Coin Tree is presented at log-in with a ‘Collect Your Coins’ button. Players are encouraged to return the next day to see a bigger tree and collect a larger bonus (image 2).
  • Hide discounts behind gambling mechanics: In Hit it Rich, an animated game show host and The Price is Right themed wheel introduces Rich’s Lucky Deal. Each side of the wheel spins, determining the coin package cost and discount (image 3).
  • Show players machines in the lobby that are new, previously played, and recommended: In House of Fun, the three lobby cards are often organized with a new machine, a previously-played machine, and a recommended machine based on player behavior (image 4).
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